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Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment PDF Author: Zhigeng Pan
Publisher: Springer Science & Business Media
ISBN: 3540697349
Category : Computers
Languages : en
Pages : 808
Book Description
This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment PDF Author: Zhigeng Pan
Publisher: Springer Science & Business Media
ISBN: 3540697349
Category : Computers
Languages : en
Pages : 808
Book Description
This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment PDF Author: Kin-chuen Hui
Publisher: Springer
ISBN: 9783540730101
Category : Computers
Languages : en
Pages : 974
Book Description
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment PDF Author: Kin-chuen Hui
Publisher: Springer
ISBN: 3540730117
Category : Computers
Languages : en
Pages : 974
Book Description
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

E-Learning 2.0 Technologies and Web Applications in Higher Education

E-Learning 2.0 Technologies and Web Applications in Higher Education PDF Author: Pelet, Jean-Eric
Publisher: IGI Global
ISBN: 1466648775
Category : Education
Languages : en
Pages : 415
Book Description
Once considered the traditional approach to education, brick and mortar institutions are no longer the norm due to e-learning technologies. Populations are turning into ubiquitous human beings, and educational practices are reflecting this change. E-Learning 2.0 Technologies and Web Applications in Higher Education compiles the latest empirical research findings in the area of e-learning and knowledge management technologies assessment. Highlighting specific comparisons and practices of e-m-learning and knowledge management technologies, this book is an essential guide for professionals and academics who want to improve their understanding of the strategic role of e-learning at different levels of the information and knowledge society.

E-learning

E-learning PDF Author: Safeeullah Soomro
Publisher: BoD – Books on Demand
ISBN: 9533070927
Category : Computers
Languages : en
Pages : 464
Book Description
This book is consisting of 24 chapters which are focusing on the basic and applied research regarding e‐learning systems. Authors made efforts to provide theoretical as well as practical approaches to solve open problems through their elite research work. This book increases knowledge in the following topics such as e‐learning, e‐Government, Data mining in e‐learning based systems, LMS systems, security in e‐learning based systems, surveys regarding teachers to use e‐learning systems, analysis of intelligent agents using e‐learning, assessment methods for e‐learning and barriers to use of effective e‐learning systems in education. Basically this book is an open platform for creative discussion for future e‐learning based systems which are essential to understand for the students, researchers, academic personals and industry related people to enhance their capabilities to capture new ideas and provides valuable solution to an international community.

Emerging Technologies in Virtual Learning Environments

Emerging Technologies in Virtual Learning Environments PDF Author: Becnel, Kim
Publisher: IGI Global
ISBN: 1522579885
Category : Education
Languages : en
Pages : 348
Book Description
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

Research on E-Learning and ICT in Education

Research on E-Learning and ICT in Education PDF Author: Thrasyvoulos Tsiatsos
Publisher: Springer Nature
ISBN: 3030643638
Category : Education
Languages : en
Pages : 302
Book Description
This volume includes contributions based on selected full papers presented at the 11th Pan-Hellenic and International Conference “ICT in Education”, held in Greece in 2018. The volume includes papers covering technical, pedagogical, organizational, instructional, as well as policy aspects of ICT in Education and e-Learning. Special emphasis is given to applied research relevant to the educational practice guided by the educational realities in schools, colleges, universities and informal learning organizations. This volume encompasses current trends, perspectives, and approaches determining e-Learning and ICT integration in practice, including learning and teaching, curriculum and instructional design, learning media and environments, teacher education and professional development. It is based on research work originally presented at the conference, but the call for chapters was open and disseminated to the international community attracting also international contributions.

Integration of Cloud Technologies in Digitally Networked Classrooms and Learning Communities

Integration of Cloud Technologies in Digitally Networked Classrooms and Learning Communities PDF Author: Gurung, Binod
Publisher: IGI Global
ISBN: 1522516514
Category : Education
Languages : en
Pages : 329
Book Description
The application of emerging technology in educational settings has proven to significantly enhance students’ experiences. These tools provide better learning opportunities and engagement between students and instructors. Integration of Cloud Technologies in Digitally Networked Classrooms and Learning Communities is a pivotal reference source for the latest scholarly research on the implementation of cloud pedagogies and innovations in classroom environments. Highlighting concepts related to learning engagement, curriculum design, and theoretical perspectives, this book is ideally designed for researchers, practitioners, professionals, and students interested in the use of cloud technology in digital classrooms.

MediaSync

MediaSync PDF Author: Mario Montagud
Publisher: Springer
ISBN: 3319658409
Category : Computers
Languages : en
Pages : 679
Book Description
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.

Tertiary Online Teaching and Learning

Tertiary Online Teaching and Learning PDF Author: Stephen McKenzie
Publisher: Springer Nature
ISBN: 9811589283
Category : Education
Languages : en
Pages : 343
Book Description
This book is the first comprehensive and integrated guide to online education. It systematically presents all aspects of the emerging “big picture” of online education, providing a broad range of information and insights from online experts, learners, teachers, developers and researchers. The book introduces readers to online education and reveals its potential for bringing about a paradigm shift in education. It describes avenues for increasing the value of the online education medium and examines techniques for improving the online student experience. It also offers a wealth of real-world examples and experiences and shares recommendations on how to improve them, provided by students, teachers, developers, and researchers. Accordingly, the book equips readers – including online learners, teachers, researchers, developers, and administrators – to optimally participate in and contribute to current and future online education advances.