Author: Karen Collins
Publisher: MIT Press
ISBN: 026203378X
Category : Computers
Languages : en
Pages : 213
Book Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Author: Karen Collins
Publisher: MIT Press
ISBN: 026203378X
Category : Computers
Languages : en
Pages : 213
Book Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Author: Grimshaw, Mark
Publisher: IGI Global
ISBN: 1616928301
Category : Games & Activities
Languages : en
Pages : 504
Book Description
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
Author: Len Dorfman
Publisher:
ISBN:
Category : OS/2 (Computer file)
Languages : en
Pages : 326
Book Description
Author: David Evans
Publisher: Longman Publishing Group
ISBN:
Category : Children
Languages : en
Pages : 216
Book Description
Author: Nathaniel Smith Richardson
Publisher:
ISBN:
Category :
Languages : en
Pages : 508
Book Description
Author: Alexander Brandon
Publisher: New Riders Pub
ISBN:
Category : Computers
Languages : en
Pages : 218
Book Description
Noted sound artist Alexander Brandon demonstrates the steps involved in creating sound for games today, as well as the issues to consider in taking the craft forward. Filled with advice culled from the author's own experience and from interviews with industry luminaries, this book takes the reader from the history of game audio to its exciting future.
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 1832
Book Description
Author: G. W. Childs
Publisher: Course Technology
ISBN:
Category : Games & Activities
Languages : en
Pages : 293
Book Description
Creating Music and Sound for Games is about mastering the unique creative challenges faced by musicians and sound designers new to the field of composing music for computer and console games. In addition to covering the artistic angle, this book helps the reader choose the right hardware and software for composing music for games. Tutorials teach readers to develop music and audio cues to match the varying action in a game and how to successfully synchronize and format their compositions for the game industry. Finally, the book offers practical advice on breaking into the business.
Author: Iwasaburō Takano
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 608
Book Description
Author: Rick Broida
Publisher: McGraw-Hill Osborne Media
ISBN: 9780072226591
Category : Computers
Languages : en
Pages : 436
Book Description
Introduces the features of the Sony CLIE, covering applications, accessories, shortcuts, integration with Microsoft Office, Internet connections, scheduling, games, troubleshooting, upgrading, and other devices using the Palm OS.