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Game Sound

Game Sound PDF Author: Canada Research Chair in Interactive Audio Karen Collins
Publisher: MIT Press
ISBN: 026203378X
Category : Computers
Languages : en
Pages : 200
Book Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Game Sound

Game Sound PDF Author: Canada Research Chair in Interactive Audio Karen Collins
Publisher: MIT Press
ISBN: 026203378X
Category : Computers
Languages : en
Pages : 200
Book Description
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Game Sound Technology and Player Interaction: Concepts and Developments

Game Sound Technology and Player Interaction: Concepts and Developments PDF Author: Grimshaw, Mark
Publisher: IGI Global
ISBN: 1616928301
Category : Games & Activities
Languages : en
Pages : 504
Book Description
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Principles of Game Audio and Sound Design

Principles of Game Audio and Sound Design PDF Author: Jean-Luc Sinclair
Publisher: CRC Press
ISBN: 1351731130
Category : Games & Activities
Languages : en
Pages : 296
Book Description
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Music In Video Games

Music In Video Games PDF Author: K.J. Donnelly
Publisher: Routledge
ISBN: 1134692048
Category : Music
Languages : en
Pages : 246
Book Description
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Cross-platform Programming for OS/2

Cross-platform Programming for OS/2 PDF Author: Len Dorfman
Publisher:
ISBN:
Category : OS/2 (Computer file)
Languages : en
Pages : 295
Book Description


Audio Anecdotes

Audio Anecdotes PDF Author: Ken Greenebaum
Publisher: CRC Press
ISBN: 1439864020
Category : Computers
Languages : en
Pages : 512
Book Description
Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable i

The Game Producer's Handbook

The Game Producer's Handbook PDF Author: Dan Irish
Publisher: Course Technology Ptr
ISBN:
Category : Games & Activities
Languages : en
Pages : 328
Book Description
Provides information on becoming a successful game producer, covering such topics as traits of an effective producer, game design, programming tools, creating a budget, and quality assurance.

C# and Game Programming

C# and Game Programming PDF Author: Salvatore A. Buono
Publisher: CRC Press
ISBN: 1351989340
Category : Computers
Languages : en
Pages : 532
Book Description
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples

100 Learning Games for Special Needs with Music, Movement, Sounds and...Silence

100 Learning Games for Special Needs with Music, Movement, Sounds and...Silence PDF Author: Johanne Hanko
Publisher: Jessica Kingsley Publishers
ISBN: 9780857005359
Category : Education
Languages : en
Pages : 128
Book Description
Games and activities are a great way for children with special needs to learn important skills. This book provides inspiration and guidance for special education teachers, teaching assistants, parents and carers on how to use lively and engaging play ideas to foster learning and development. Targeting key skills including listening, self-awareness, movement, creative thinking and relaxation, each game has been developed with the capabilities of children with special needs in mind. The appropriate age group is clearly identified, and possible variations for different abilities are provided. All of the instructions are easy to follow and there are cheerful illustrations throughout. Using music, dance, art, word games and breathing exercises, this book is packed with creative and enjoyable games that make learning fun. This user-friendly activity book will be an ideal resource for use in special education schools, inclusive mainstream classrooms, day-care, residential and respite settings, or at home.

Sharing Sounds

Sharing Sounds PDF Author: David Evans
Publisher: Longman Publishing Group
ISBN:
Category : Children
Languages : en
Pages : 199
Book Description